Gaming is not new to the millennial, since the early 2000’s indoor games became a norm to the country’s youth. Gaming has been evolving since then and has become an independent industry by itself. 

The origin of Digital Gaming

During the 1940s to 1096s, there were attempts at developing artificial intelligence. Video Games have seen a lot of development since then, from ENIAC computers to small and powerful microprocessors today. Knowing the first-ever game as difficult as many say it was card games, some point out it was in an era of wars so it was military simulations and many believe the puzzles to be the first ones.

However, Nimrod, released in 1951 was the first commercially video game. IBM later released checkers and Tennis for Two by William Higinbotham became popular in the late 1950s.

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The Embryonic Age

In the 1960s, MIT graduate and faculty, Steve Russell developed a game called “Spacewar”. It was the first to have overseas popularity and influenced a lot of computer game developers. In 1972, the gaming platform got the commercialization of Industrial level. Nolan Bushnell was the man behind industrializing video games.

In 1983, stocks crashed and home computers market was crashed leading to a huge impact in the Gaming Industry. Space Invaders, Pac-man and Donkey Kong found the popularity after the crash and became evergreen in the industry.

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The Golden Era

Since home computers became a norm in the USA, Microsoft was running in the market, during 1990-2000, the next-generation games came into existence. Super NES, 1990 became the all-time hit using the next-generation console. Sega came out with a multi-millionaire game called ‘Sonic the Hedgehog’ in 1991, ‘Quake’ in 1996 which included the first multiplayer gaming option.

During the late 1990s, Sony Corporation dominated the market and released its first PlayStation in 1996. In 2002, Nintendo gave out first 80mm mini-DVD discs to play games on TV. They used the discs which stored 1.4GB data-carrying 200 times more data than N64 Cartridge ROM. Microsoft joined the race and released the first Xbox in 2002. Mobile phones joined the party during the same year.

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The Indian Gaming

Advent if Gaming in India initiated in the 2000s when the upper-middle class and the rich can bear the amount. The consumption was limited by the investment for Computers, consoles, infra and many more included. Call of Duty, FIFA, Counter-Strike, Dota and many such games took over the market. These were all western market developed games and attracted mainly the young and middle-aged males.

By the end of the decade, Social Media came up and has impacted almost every industry. Indians across various age group and socio-economic groups found a way to move on to online gaming. Video Games Evolved as the internet connectivity increased and reached every city and village across the country.

Farmville, Mafia Wars and Minecraft entered the Facebook and millions played these.

Smartphone and Online Multiplayer Gaming

Smartphones came to every hand in 2015, the internet was cheaper, thanks to Reliance Industries. Video Games found it very easy to penetrate the Indian Market. Over 193 million users across the country started consuming industry resources. The average age of these users ranged between 16 to30 years.

Gaming console where the individual had to face and battle the computers like ‘Need For Speed (NFS)’, ‘Grand Theft Auto (GTA)’, ‘Asphalt’, ‘Candy Crush’ and many such, Indian audience evolved to play on games involving multiple players online. We participated in many online games requiring multiple online users simultaneously like, ‘Player unknown’s battlegrounds (PUB-G )’, ‘Clash of Clans’, ‘Ludo King’.

Due to political tensions between the countries, many games were restricted in our country; India surely has a radical change in gamers’ ecosystem. Various genres like Action, Adventure, Card, Puzzle, Arcade, sports, etc. are never-ending trends. On average, a teenager in India plays almost 30 minutes every day on gaming.

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The Future of Online Gaming

With the technologies evolving with such a huge pace, we have started using Virtual Reality into gaming. This is currently found in specific locations like Gaming Centres and Malls. We can expect the next decade to adapt it to every household. Soon as the mainstream market levels up to VR, Hologram technologies will become the next stage of gaming.

Hologram technologies will require people to visit gaming centres where they would be put in an environment where they need to work, jump, walk, crawl and act to play the game when they will be placed in a single room or specific locations. This will handle both their mental strength and physical too.

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